The WebGLRenderingContext.bufferData() method of the WebGL API initializes and creates the buffer object's data store.
Syntax
// WebGL1: void gl.bufferData(target, size, usage); void gl.bufferData(target, ArrayBuffer? srcData, usage); void gl.bufferData(target, ArrayBufferView srcData, usage); // WebGL2: void gl.bufferData(target, ArrayBufferView srcData, usage, srcOffset, length);
Parameters
target- A
GLenumspecifying the binding point (target). Possible values:gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.- When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
size- A
GLsizeiptrsetting the size in bytes of the buffer object's data store. srcDataOptional- An
ArrayBuffer,SharedArrayBufferor one of theArrayBufferViewtyped array types that will be copied into the data store. Ifnull, a data store is still created, but the content is uninitialized and undefined. usage- A
GLenumspecifying the intended usage pattern of the data store for optimization purposes. Possible values:gl.STATIC_DRAW: The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.gl.DYNAMIC_DRAW: The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.gl.STREAM_DRAW: The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.- When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ: The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.gl.DYNAMIC_READ: The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.gl.STREAM_READ: The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the applicationgl.STATIC_COPY: The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.gl.DYNAMIC_COPY: The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.gl.STREAM_COPY: The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
srcOffset- A
GLuintspecifying the element index offset where to start reading the buffer. lengthOptional- A
GLuintdefaulting to 0.
Return value
None.
Exceptions
- A
gl.OUT_OF_MEMORYerror is thrown if the context is unable to create a data store with the givensize. - A
gl.INVALID_VALUEerror is thrown ifsizeis negative. - A
gl.INVALID_ENUMerror is thrown iftargetorusageare not one of the allowed enums.
Examples
Using bufferData
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the WebGLRenderingContext.getBufferParameter() method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE); gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
var dataArray = new Float32Array([1, 2, 3, 4]); var sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'bufferData' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glBufferData' in that specification. |
Standard | Man page of the OpenGL API. |
| OpenGL ES 3.0 The definition of 'glBufferData' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3 API. Adds new target buffers:gl.COPY_READ_BUFFER,gl.COPY_WRITE_BUFFER,gl.TRANSFORM_FEEDBACK_BUFFER,gl.UNIFORM_BUFFER,gl.PIXEL_PACK_BUFFER,gl.PIXEL_UNPACK_BUFFERAdds new usage hints:gl.STATIC_READ,gl.DYNAMIC_READ,gl.STREAM_READ,gl.STATIC_COPY,gl.DYNAMIC_COPY,gl.STREAM_COPY. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
bufferData | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
WebGL2 | Chrome Full support 56 | Edge Full support 79 | Firefox Full support 51 | IE No support No | Opera Full support 43 | Safari No support No | WebView Android Full support 58 | Chrome Android Full support 58 | Firefox Android Full support 51 | Opera Android Full support 43 | Safari iOS No support No | Samsung Internet Android Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
