The WebGLRenderingContext.sampleCoverage() method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
Syntax
void gl.sampleCoverage(value, invert);
Parameters
- value
- A
GLclampfwhich sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0. - invert
- A
GLbooleanwhich sets whether or not the coverage masks should be inverted. The default value isfalse.
Return value
None.
Examples
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable() and disable() methods with the argument gl.SAMPLE_COVERAGE and gl.SAMPLE_ALPHA_TO_COVERAGE.
gl.enable(gl.SAMPLE_COVERAGE); gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE and SAMPLE_COVERAGE_INVERT constants.
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5 gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'sampleCoverage' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glSampleCoverage' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
sampleCoverage | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
Legend
- Full support
- Full support
See also
HTMLCanvasElement.getContext()–antialiasparameter for the context.
