WebGLRenderingContext.colorMask()

The WebGLRenderingContext.colorMask() method of the WebGL API sets which color components to enable or to disable when drawing or rendering to a WebGLFramebuffer.

Syntax

void gl.colorMask(red, green, blue, alpha);

Parameters

red
A GLboolean specifying whether or not the red color component can be written into the frame buffer. Default value: true.
green
A GLboolean specifying whether or not the green color component can be written into the frame buffer. Default value: true.
blue
A GLboolean specifying whether or not the blue color component can be written into the frame buffer. Default value: true.
alpha
A GLboolean specifying whether or not the alpha (transparency) component can be written into the frame buffer. Default value: true.

Return value

None.

Examples

gl.colorMask(true, true, true, false);

To get the current color mask, query the COLOR_WRITEMASK constant which returns an Array.

gl.getParameter(gl.COLOR_WRITEMASK);
// [true, true, true, false]

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'colorMask' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glColorMask' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
colorMaskChrome Full support 9Edge Full support 12Firefox Full support 4IE Full support 11Opera Full support 12Safari Full support 5.1WebView Android Full support YesChrome Android Full support 25Firefox Android Full support YesOpera Android Full support 12Safari iOS Full support 8Samsung Internet Android Full support 1.5

Legend

Full support
Full support

See also