The WebGLRenderingContext.getShaderPrecisionFormat() method of the WebGL API returns a new WebGLShaderPrecisionFormat object describing the range and precision for the specified shader numeric format.
Syntax
WebGLShaderPrecisionFormat gl.getShaderPrecisionFormat(shaderType, precisionType);
Parameters
shaderType- Either a
gl.FRAGMENT_SHADERor agl.VERTEX_SHADER. precisionType- A precision type value. Either
gl.LOW_FLOAT,gl.MEDIUM_FLOAT,gl.HIGH_FLOAT,gl.LOW_INT,gl.MEDIUM_INT, orgl.HIGH_INT.
Return value
A WebGLShaderPrecisionFormat object or null, if an error occurs.
Exceptions
gl.INVALID_ENUMif the shader or precision types aren't recognized.gl.INVALID_OPERATIONif the shader compiler isn't supported.
Examples
The following code gets the precision format of a gl.VERTEX_SHADER with a gl.MEDIUM_FLOAT precision type.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getShaderPrecisionFormat' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetShaderPrecisionFormat' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
getShaderPrecisionFormat | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
Legend
- Full support
- Full support
